Education

  • Free Artificial Intelligence Tools – TeachThought

    26 Of The Best Free Artificial Intelligence Tools by TeachThought Staff This is obviously a field that changes fast. This list highlights free or freemium tools useful for educators and students in both K–12 and post-secondary contexts. Tools are grouped by function and include a concise explanation of what each one does. This is not an exhaustive list but offers…

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  • 12 General Critical Thinking Questions About Voting And Government – TeachThought

    by Terry Heick Note: This has been updates from a 2018 version Just a quick post that’s self-explanatory enough: It’s almost #ElectionDay! Some questions for student critical thinking: What is the relationship between voting and democracy? How does critical thinking affect the quality of a democracy? What information is essential for voters to make an informed decision about candidates? pic.twitter.com/0EODQbrLAO…

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  • A Conversion Chart For Reading Level Measurement Tools

    A Conversion Chart For Reading Level Measurement Tools by TeachThought Staff If you’ve used AR (Accelerated Reader) as a reading motivation tool to set goals and track progress, you’re undoubtedly aware of its ability to assess general reading levels as well. The problem is, measuring reading level is really outside of its sweet spot as a literacy tool, with better…

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  • 21 Smart Games For Game-Based Learning

    by TeachThought Staff There is a difference between gamification and game-based learning, and this post focuses on the latter. Essentially, game-based learning means to learn through games. Learn what and how–and through what games–is the less straight-forward part. There is seemingly a disconnect between what students learn while playing games (e.g., problem-solving, visual-spatial thinking, collaboration, resource management) and the pure…

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  • 10 Video Games To Get Started With Game-Based Learning

    by TeachThought Staff In The Difference Between Between Gamification and Game-Based Learning, we learned the difference between the two. “Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content). One can use the other.”…

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  • 126 Digital Learning Verbs Based on Bloom’s Taxonomy – TeachThought

    by TeachThought Staff At TeachThought, we’re interested supporters of any learning taxonomy. (We even created our own, the TeachThought Learning Taxonomy.) Learning taxonomies help us think about how learning happens, highlighting that there are many ways to frame thinking. Bloom’s Digital Taxonomy Verbs adapt Bloom’s original cognitive framework for digital learning, helping K-12 teachers integrate technology while building essential thinking skills.…

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  • A Bloom’s Digital Taxonomy For Evaluating Digital Tasks

    by TeachThought Staff At TeachThought, we’ve described Bloom’s Taxonomy as “a hierarchical ordering of cognitive skills that can, among countless other uses, help teachers teach and students learn.” Whether you’re designing instruction, evaluating an assessment, or observing a classroom, Bloom’s remains a powerful tool for understanding how thinking happens—and how we can better support it through intentional lesson design. Integrating AI…

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  • 10 Student Engagement Strategies That Empower Learners – TeachThought

    by Terry Heick Agreeing on how to best establish what a learner understands isn’t simple — if for no other reason then understanding itself isn’t simple. The difference between gamification and game-based learning is important: the former uses encouragement mechanics to promote engagement, while the latter uses video games as core sources of learning material or cognitive action) is one response. By…

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  • Shifting Focus From Ideas To The Effects Of Those Ideas

    by Terry Heick It’s not the thinking behind an idea that should bother us, but rather the effect of the idea. #edtech. Content-based academic standards. PLCs. Video streaming. Use of data. Mandates to be research-based in our behavior. Remote teaching. Differentiation. Social media in the classroom. None of these ideas are good or bad in and of themselves. They’re just…

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  • What Is The Library Of Congress? – TeachThought

    What Is The Library Of Congress? by TeachThought Staff The recent dismissal of Dr. Carla Hayden, the 14th Librarian of Congress, has brought renewed attention to the Library of Congress—but what exactly is the Library of Congress, and why does it matter? The Librarian of Congress leads the institution and is appointed to a 10-year term. Hayden, who held the…

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