Education
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Periodic Table Song – Video & Lesson Ideas
The New Periodic Table Song In Order (To Make You And Your Students Crazy) by TeachThought Staff There once was periodic table song whose frenzied pace and extraordinary organization made it seemingly irreplaceable–a classic among classics. There was no need for another. But in an answer to a question no one asked, the good folks at asapSCIENCE have gone back to…
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The Difference Between Children And Students
In 2013, I wrote a post for edutopia exploring the difference between students and learners. As ‘learning trends’ become the basis for full-on institutions of learning (see the Avenues: World School and North Star: Self-Directed Learning for Teens for two examples), these kinds of ideas are being field-tested, moving them from wishful thinking and feel-good rhetoric to actual real-world application. Education constantly…
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20 Examples Of Project-Based Learning – TeachThought
by TeachThought Staff In 13 Brilliant Outcomes Of Project-Based Learning, we gave a quick example of project-based learning to illustrate the relationship between learning objectives and the products and artifacts produced by project-based learning. “As the name implies, project-based learning is simply learning through projects. What is being learned and how that learning is being measured isn’t strictly dictated by…
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Advocating For Critical Thinking Amid Social Tension – TeachThought
Standing for Critical Thinking and Progress by Terrell Heick At TeachThought, we have always focused on promoting critical thinking cross for use in ‘human’ applications–namely, people (i.e., education stakeholders) and places (i.e., communities). Our mission has been apolitical by design—centered on improving thought, education, and human potential without aligning with political ideologies or factions. However, recent events in the United…
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A Short History Of Education Technology – TeachThought
Selected Timeline of Educational Technology (2000–2025) 2000–2003 Digital tools begin to enter classrooms, led by interactive whiteboards and early online platforms like Blackboard. The groundwork is laid for the shift from analog to digital teaching methods. SMART Boards begin replacing chalkboards in U.S. classrooms, offering early digital interactivity. Blackboard expands in higher education, centralizing syllabi, assignments, and grades. BrainPOP and…
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Free Artificial Intelligence Tools – TeachThought
26 Of The Best Free Artificial Intelligence Tools by TeachThought Staff This is obviously a field that changes fast. This list highlights free or freemium tools useful for educators and students in both K–12 and post-secondary contexts. Tools are grouped by function and include a concise explanation of what each one does. This is not an exhaustive list but offers…
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12 General Critical Thinking Questions About Voting And Government – TeachThought
by Terry Heick Note: This has been updates from a 2018 version Just a quick post that’s self-explanatory enough: It’s almost #ElectionDay! Some questions for student critical thinking: What is the relationship between voting and democracy? How does critical thinking affect the quality of a democracy? What information is essential for voters to make an informed decision about candidates? pic.twitter.com/0EODQbrLAO…
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A Conversion Chart For Reading Level Measurement Tools
A Conversion Chart For Reading Level Measurement Tools by TeachThought Staff If you’ve used AR (Accelerated Reader) as a reading motivation tool to set goals and track progress, you’re undoubtedly aware of its ability to assess general reading levels as well. The problem is, measuring reading level is really outside of its sweet spot as a literacy tool, with better…
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21 Smart Games For Game-Based Learning
by TeachThought Staff There is a difference between gamification and game-based learning, and this post focuses on the latter. Essentially, game-based learning means to learn through games. Learn what and how–and through what games–is the less straight-forward part. There is seemingly a disconnect between what students learn while playing games (e.g., problem-solving, visual-spatial thinking, collaboration, resource management) and the pure…
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10 Video Games To Get Started With Game-Based Learning
by TeachThought Staff In The Difference Between Between Gamification and Game-Based Learning, we learned the difference between the two. “Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content). One can use the other.”…
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